Fallout 3 easy money cheat

Fallout 3 easy money cheat

Posted: znam1980 Date: 12.07.2017

Exploits are "holes" in the game programming which allow a player to do something which the developers did not intend and which alter the balance of the game in a way that benefits the player. Breaking a weapon that fires only one projectile per "reload" e. This effect lasts until the player changes to another weapon. The Cryo mine and cryo grenade in the Mothership Zeta expansion are also affected, but not the Bio-gas canister added in Point Lookout. This glitch is also present in Fallout: The best weapon to use in New Vegas when executing this glitch is the Single shotgun , since each mine thrown after the Single shotgun is broken will be multiplied in stacks of four upon hitting the ground, yet only one gauge round will be removed, allowing one to make mines from gauge shotgun shells.

Certain weapons such as the alien blaster and Mesmetron have limited ammunition, this can be highly useful. It is possible to obtain both unique weapons, both sets of costume armor, and two of each costume helmet. To do this, reverse-pickpocket better armor onto the Mechanist or AntAgonizer, although starting with The Mechanist is easier. Their costumes have 20 DR maximum, so anything with higher DR works.

Leave the room, load an autosave, then return. Pickpocket the costume and helmet from The Mechanist. Now, head to the AntAgonizer's lair, and save before approaching her throne.

Drop The Mechanist's helmet, then talk to AntAgonizer and give her The Mechanist's costume. She will give the Ant's Sting knife. The original helmet will still be on the floor, so pick it up and you should now have two. Afterwards, kill the AntAgonizer, and loot her costume armor and helmet, as well as The Mechanist's costume.

Return to the Mechanist, and drop AntAgonizer's helmet. Talk to him and give him AntAgonizer's costume, getting the Protectron's Gaze in return. Now, you can kill him and loot the AntAgonizer's armor back from him. This should result in having the Ant's Sting, Protectron's Gaze, one of the Mechanist's and AntAgonizer's Costume, and two of the Mechanist's and AntAgonizer's helmets.

If you use the method of getting BOTH armors and getting BOTH weapons reverse-pickpocketing both their armors and stealing them back when you hand the armors to their enemy , both characters will head out into the Wasteland and hunt each other down. This is easily observed if you do NOT complete the quest by talking to Uncle Roe which makes their locations shown by the quest markers.

If you kill the Protectron in the Forge and then choose the fight dialogue with the Mechanist, it will revive itself and defend the Mechanist as usual. You can loot the Protectron twice this way. There is a bug that allows you to get cryo weaponry - mines and grenades - from Elliott in the engineering core of Mothership Zeta.

The exact cause of the glitch is unclear and requires further experimentation, so save often and on different slots while attempting, but it seems that after obtaining the first three cryo grenades and three cryo mines , then waiting for three hours and obtaining two more of each, if you throw a cryo grenade at Elliott, but do not pickpocket him, then wait the three hours for him to make some more cryo weapons, the glitch will take effect.

In order to use the glitch, you must talk to him, and ask for the cryo weapons. He will state that he has some and give them to you. The conversation with him will then end and two messages will appear in the top left corner of your screen, one about the grenades and the other about the mines.

Wait until both have appeared and then disappeared, then speak to him again and ask him for more cryo weapons: If the glitch was successful, he should hand them over and you can repeat as desired, if not, exit the conversation, wait a few seconds and try again.

If still unsucessful, try re-loading an earlier save and trying again. Once the glitch is working, save. This glitch allows you to get more cryo weapons, faster and easier, so that you can take a large supply down to the wasteland. First, talk to Donovan before killing the super mutants and he will give you a mini nuke. Then, kill the super mutants and talk to him again and he will give you another mini nuke.

After this, the original armor will take the damage. You have to hotkey both armors for it to work. Once you take off the armor, the glitch stops working. However, if you hotkey the original armor after that, the second armor won't work with the glitch, so you'll have to start all over again. It is best to start with the other armor and then work backwards.

Tower of Hats or Multiple Headgear: Nth Degree Skill Exploit. He may not permanently keep all the items you give to him, so be certain to do these repair runs in common, short bursts with a small number of items, and be certain to retrieve your items immediately. In Craterside Supply there is a hidden locker behind a wall that contains items like My First Infirmary. In the room with a staircase to the second floor, next to the main room where Moira Brown can be found, crouch near the left-side wall when facing in from the entrance, at the bottom of the stairs leading up, near a rusted pipe.

You can see the locker if you look through one of the holes on the wall. Go into third person view, hold the third person button down, and turn the camera until the option to open a locker comes up. Taking the items is considered stealing, and you will lose karma.

For the PC, you must "noclip" to be able to see the lockers. This exploit has several variations based on the same basic premise; the buying and selling of like types of weapons or apparel. Factors that may alter the consistency of the results include the merchant's repair skill, the condition and origin of the item, and whether the item has been previously repaired.

It might take some patience, but quite lucrative, especially at lower levels. It does not, however, actually duplicate that item. You have a assault rifle in fairly good condition, worth 50 caps. You also have 10mm rounds. Your inventory needs to look like this for this exploit to work:.

Even though you supposedly traded the vendor assault rifles, when you look at their side of the barter screen after you've traded, you will notice the phantom assault rifles are gone, and the vendor only has however many assault rifles you actually had So you can't duplicate hard to find or rare items for repair purposes this way.

Anchorage You'll need the Chinese stealth armor for this exploit. While wearing this suit, it appears that you may wear any number of hats, head-wraps and helmets and the effects will stack.

It should be noted, however, that if a helmet or mask is equipped which covers the face-slot, such as those of the various power armors or hockey masks, any glasses which you are wearing will be unequipped.

You will continue to wear all equipped headgear even if you change clothing.

While wearing different clothing, however, if you equip another piece of headgear, all headgear which you had previously had equipped may be unequipped. Which equipment will and won't cause this to happen requires further testing.

While the skill and stat bonuses from headgear stack as normal, the math for how the DR adds up requires further testing. However, it is possible to attain at least a DR of 41, which - even accounting for the added carrying weight of the various headgear - makes this armor arguably the best in the game in terms of the weight: Observed on the PS3, current patch. You need the Chinese stealth armor and two hockey masks. Equip the armor, equip one of the hockey masks, then repeatedly equip the other mask.

If you check your unarmed stats, it will have been raised by 10 instead of 5. Keep on tapping to raise it by 15, 20, 25, etc. Skill value will stop rising eventually, but this exploit can still increase the damage of unarmed weapons high enough to deal up to damage with a power fist. The exploit works with any skill or S. However, the Unarmed skill is the only skill that continues to raise weapon damage after you reach skill points.

However, the bonus is not permanent, if the original equipped headgear is unequipped, your stats will revert back to their current value s without the exploit e. Due to the temporary nature of this exploit, it will not help you to qualify for perks which have a S. At the Bethesda Ruins , there is a raider that spawns every 72 hours that has a copy of U. The raider in possession of the skill book will be holding a flamer.

Within the Shalebridge Tunnels the mutated forager ant tunnels, as opposed to the neighboring "invader ant" tunnels is an evil non-player character called the "Ant Researcher", who contains a Big Book of Science skill book on his corpse. Every 72 hours, another Ant Researcher respawns within the Forager Ant tunnels. Kill him, leave the tunnel, wait 72 hours, then re-enter and kill him again for the book. Repeat as many times as necessary. If a perk has a required skill level e.

Entomologist has a science requirement of 40 , allocate your skill points to the number required, select the desired perk and return to the Skill point allocation screen. You can now reset your points and put them to whatever you want - the perk is still selected even though you no longer meet the requirement.

This glitch was originally discovered for New Vegas but also works in Fallout 3. See Killing NPCs Without Penalties. See Access Dogmeat's Inventory with Knock-Down Below.

fallout 3 easy money cheat

Be aware that having more companions will increase the processing load on your system. You may experience low frame-rates, stuttering, freezing, graphic glitches, game glitches, corrupt save games and system instability. With this glitch, you can get as many companions as you want, how many times you want.

This means you can do this glitch prior to Raven Rock, then after it, without a problem. It works rather slowly, so patience is necessary. K during the "finding the Garden of Eden" quest, otherwise, he will simply vanish once you are stunned by the enclave, instead of returning to Canterbury commons. This approach does not require waiting days for RL-3 to return, so this may be a more favorable approach for those with Broken Steel added on.

How to Make Easy Money in Fallout 3: 9 Steps (with Pictures)

This also works on Fallout: New Vegas , however, some two-handed melee weapons will not work in New Vegas such as the baseball bat; so keep that in mind. This includes completely unarmed. Both of these methods are difficult and require precise timing, but makes the player capable of traveling large distances in considerably less time; this can also allow players access to places normally unreachable.

Simply find a near-by enemy raiders and Talon Company or Regulators are plentiful among the wasteland; bugs, mainly the radroach, are extra light and tend to be the best possible container if one is near-by , walk up to the enemy and activate the body for its storage, and now proceed to dump any and all excess loot you know you don't directly need but want to keep for other reasons selling, collecting, etc.

Drop an item the more rigid the better, eg. Also to make this possible remap your controls. On ps3 change the inventory button to r3,and the move object button to circle. Look down at the item and press jump key slightly after press the move item key, repeat and you lift into the air.

Timing is key for this exploit. If the timing is slightly off the item will drop, if you hold both buttons you can stop midair. This can be used to slow your descent, also to stabilize your platform. This can be used to reach previously inaccessible areas. Remapping the controls makes this a lot easier to accomplish, especially on console. Enable auto-save, and set it to trigger every time you go through a door. Or save right after exiting the room in the next step.

I haven't tested it that way, but it should theoretically work the same way. Much simpler to auto-save though, if you have that function in your version. Now find some enemies you want dead, and rush into the room, V. If two or more are close, use V. Now, spin around as fast as you can, and leave out the door you came in. Don't forget to save. They will follow, and attack you so load your save if the odds are stacked too bad.

When you reloaded again, you refreshed the cell. The game blanked all loaded data, and started anew using only the save data, and the save data stores only the essentials.

One of the things not stored is the data string telling your pursuers to hunt down and attack you. If one falls off of a high place such as the Tenpenny Tower , one can save their game before hitting the ground. When this save is loaded, one will harmlessly fall to the ground.

This can also be used with V. If a person is near you while you're falling, you can enter V. Sometimes you can also fall great distances and remain unharmed or only slightly damaged by falling against bumps or protrusions on the side of the object from which you are falling. Before you fall down, find something such as a side of the cliff or a Highway support with notches or something sticking out of it all the way down its side.

This allows you to hit the side of the object continually to break your one fatal or crippling fall into many harmless smaller ones. Most highways don't have these in their supports, so saving before testing is recommended. First you have to own a house. Go into Craterside Supply after closing and talk to Moira. Click "I'm looking to buy some things for my house. Now you can go into her inventory to buy the themes but can also buy anything else. The Player Character can use objects in the game environment to induce Non-Player Character death.

Faction hostility, XP, and Karma changes will not be applied to the PC when NPC deaths are caused this way. These techniques are useful in obtaining equipment ie. Rivet City security armor, roving trader outfit, etc.

Paradise Falls without making the residents openly hostile, or simple eliminating undesirable NPCs that may become obstacles to the player's game goals. The PC and all NPCs take damage from being hit by any object at a high speed. These objects can be inventory items or world objects that can merely be moved around but not taken. This technique functions best when the PC is not over encumbered. To injure an NPC, pick up a game object larger objects like oil drums or shopping carts will cause more damage than smaller ones and with it in front of the PC, walk directly into the target NPC, pressing the object between the PC and NPC.

The game physics will cause the object to have a high velocity wobble, which eventually launches the object away at high speed causing damage. This causes damage to the PC, but much more damage to the NPC. Repeat until the desired NPC is dead.

Fallout 4 Cheat Codes And Cheats: Unlimited Carry Weight, Money, Bottle Caps, Ammo, Weapons And More « dicajytuh.web.fc2.com: Video Game News, Reviews, Previews and Blog

Heal self as needed. You can also simply attack an non-player character as much as you want, dealing up to their total HP -1 in dmg; as long as you don't kill them. If you have a follower with you, they will begin to attack them, and usually can finish them off. When the non-player character dies, as long as you were not the one to deal the final blow, you should not lose any Karma. With a follower such as Fawkes , this becomes quick and easy.

Careful, however, as sometimes, if you accidentally attack or hit an non-player character, it can be enough to turn them hostile in the eyes of your follower s ; even if you stash your weapon after the initial, accidental hit, and even if the non-player character goes back to friendly status with you, the initial hit may be enough to make your followers become hostile to the target independently and they may continue to be hostile to the non-player character and vice versa until the non-player character or your follower is dead.

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